![]() An example of doing this is the CAMERA/AREMAC setup of the Eyetap. The only way to get an external camera view that lines up perfectly with the virtual view, and does not require reprojecting the scene (or replacing your eyeball with a camera) is with a mirror to relocate the camera's optical centre away from its physical location. This is a limitation of any camera whose optical centre is not where your eyeball centre is. It is not a depth-sensing camera (so cannot reconstruct and reproject a scene), therefore cannot show you objects in their correct real-world locations. The camera is centred between your eyes and lower down, facing downwards. ![]() The reason the controllers virtual representations appear offset from the camera view is because the virtual controllers are rendered to be in the correct physical location with respect to where your eyes are. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. ![]() For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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